posts. Sadly at the moment we don’t have a PDF of the DiggaNob rulebook which contained the rules for Diggaz, Mutiez and Rebel Grotz. and campaign running), Digganob (expanded fluff, new factions, special Instead of having rules for the number of occupant in a trukk, one. digganob rule. Copyright: © All Documents Similar To GorkaMorka-Digganob. Gorkamorka Badgof’s Gorkamorka House Rules (Version ). Uploaded by.

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This page was last modified on 1 Augustat As the Revolutionary Leader, he takes over the role of Head Honcho whilst present, and likewise he forces the mob to use Honest Dealin’s, preventing them from lying to Da Kommittee after the battle.

He now wanders the desert, hiring out his ded killy flyin’ masheen to any orks willing to put up with his need for extensive amounts of fuel and parts.

Due to certain little incidents, like the orkish inclination towards factionalism and a civil war that destroyed the miracle machine once they couldn’t decide whether it looked like Gork or Morkthe Orks of Angelis are ruled by their Mekboyz, who are busy working on Gorkamorka – the aforementioned miracle machine – and keep the other Orks distracted by making them fight to gather the most scrap.

Dreggutz is one of the more successful of such characters, deemed a Bad Dok after infamously being unable to resist the urge to see what would happen if he “fixed” the head-wound of the Gorker Nob Snakrat with a kustom booster jet. Maybe they’re just not right in the head, or perhaps they’re so greedy that they just can’t stand to share in the profit.

Learn more – opens in a new window or tab. The most expedient way to avert crisis is always by the indiscriminate extinction of anything that stands in your way. Dregmek Blitzkart is one such mek; possibly cursed with the Speed Freek gene, Dregmek was always obsessed with the idea of getting orks into the air.

The idea was that the bases would be small enough so that the players could jam as many models onto a truck. Please enter a valid postcode.

As it stands, although he is incredibly klunky, impossible to hide, and prone to erratic fits his Temperamental rule gives him the Head Wound and Old Battle Wound serious injurieshe is still an impossibly deadly killing machine, with a great mess of cybernetic upgrades.

Of the three “oddmobs” they are the simplest to use, but they suffer a number of penalties in comparison to their Orky counterparts. Find out more about your rights as a buyer – opens in a new window or tab and exceptions – opens in a new window or tab. This amount is subject to change until you make payment. The key concepts I would want to keep in mind while developing these rules are: For additional information, see the Global Shipping Programme terms and conditions – opens in a new window or tab.


Decently priced and with good, strong stats, possessing a resistance to Pinning that no other mob shares, they are the simplest of the mobs to use, as they require nothing more than the basic rules. To crush other websites, See their user digganib driven before you, And hear the lamentation of the newbs. Since that was its closest analog. There seemed to be a couple of things that come up again and again on the forums.

Only Orks and Diggas can use most of these character, except for the Red Gobbo, who is obviously restricted to parties of the Gretchin Revolutionary Committee.

I would hope it would feel like you are always doing somehting besides waiting for the other guy to complete his turn. While not normally playable in regular gameplay, there is a fan scenario in Gubbinz that brings Necrons to field.

Figganob primary difference was the use of vehicles. I know that GW has the rulebooks on their website for the version. Digganon GorkaMorka could never reach this level because no matter how creative somebody is with the Mob rules, they just wouldn’t have the variety that we saw in Mordheim. Who was he before “Da Accident” that required him to be rebuilt into his monstrous new form?

The 5th edition rules seem very streamlined.


The backstory of Gorkamorka is a simple one. Necrons – Known only as “dem fings under da pyramids”. In Necromunda there were 6 basic flavors, then about that many again about 12 or so different gangs in total.

On the plus side, his psychic powers manifest as diggaonb precognition, giving you a chance a dictating which scenario you fight against a rival ork or digga mob, and telekinesis, meaning he may randomly fire bolts of powerful destructive energy at people if he gets too close to fighting orks.

This shows just how much dread the Orks have of the place.

Gorkamorka is one of the Specialist Games set in the Warhammer universe. Instead of having rules for the number of occupant in a trukk, one simply had to have enough space on the actual model to place the miniatures on.

Is there a Gorkamorka Living Rulebook? – Forum – DakkaDakka

Orks – Orks are the primary faction of Gorkamorka. If you are already a member then feel free to login now. There are 1 items available. Gorkers are dedicated to combat, so all of their mob members can learn Muscle skills, only Spannerz can’t learn Ferocity skills, and all of them bar Yoofs can learn Dakka skills.


Get the item you ordered or your money back. Orks are the mainstream mob in Gorkamorka, and thusly they are the “average” by which other mobs are checked. Ramshackle Fast Paced Play – Waaagh! But in Mordheim the gangs have much more development and they all seem unique with different tacticts for each gang type. Unfortunately, the Rebel Grots need that kind of numerical superiority to stand a chance; they have the weakest stats of all the mobs, they have to use their own vehicle types very flimsy and with very complicated movement rulestheir guns are weak, they can’t visit the Dok’s to get injuries treated, they have double the chance to run out of bullets in the middle of a fight, and it’s harder for them to earn teef to buy stuff with.

Diggas – When the Orks crashed on Angelis there digganoob a human ship, implied to be an Adeptus Mechanicus exploration and research vessel in orbit having already landed a mission on diganob planet.

No ork really likes the Painboyz, as they combine an already irritating tendency to get distracted and bodge up the work with a tendency to charge what orks feel rulss far too many teef for the actual quality of the work they do.

I miss this game so much! This makes it the only Specialist Game where the focus was on playing nonhumansan approach that has only recently been looked towards in the form of Fantasy Flight Games ‘ Chaos-focused Black Crusade and now as of January Gangs of Commorragh.

More devout mekboyz are, of course, irritated by this lack of devotion diganob and the fact the upstarts are getting rich. Full tracking of what you have idgganob so dugganob can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance. Add to basket. Doing so is essential to get “tags”, which will assure the bearer of a place on Gorkamorka when it’s finally finished.

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