CITYBOOK III DEADLY NIGHTSIDE PDF

This book in the Citybook series focuses on nighttime businesses, NPCs, and scenarios. From the front cover: A game-master’s aid for all. Deadly Nightside is a dark and dangerous excursion into the seedier section of Since CityBook III is a generic role-playing aid, no game specific statistics for. Citybook III has 7 ratings and 1 review. Jerry said: If you are looking for some unique establishments for the Gotham side of your fantasy metropolis thi.

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All the entries read well and the connections between them feel natural and unforced. Each book usually offers a set of links and threads to make nightsife easy for the GM to connect different establishments together and create larger stories.

Citybook III: Deadly Nightside | RPG Item | RPGGeek

Several are groups and organizations operating in this part of the city- power brokers and forces the players could easily come into contact with. Deadly Nightside Citybook IV: Lists with This Book.

These reproduce better and look awesome. It also takes a slight turn to offer a more connected Citybookwith strong plot ties between the various entries. Posted by Lowell Francis at 9: The complexity of the set up offers many plot ideas. Liz Danforth provides an ok cover illustration but dynamite interior illustrations.

Citybook III: Deadly Nightside

The Bloodmoon School has some great hidden plot hooks. But if I can get them into town, they will fly in every direction- going off to take care of business, follow up on clues, talk to important NPCs. It has great and rich NPCs, unusual entertainments and a few odd details that give it enormous character. The layout remains mostly the same as the previous entries in the series- two columns, with small margins and text abutting illustrations tightly.

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Want to Read Currently Reading Read. Erin rated it it was amazing Jun 27, Nov 18, Jerry rated it really liked it Shelves: Fighters, duelists, rogues and the like can be entertained and hooked by offering them a kind of dojo.

If my group found themselves hip-deep in a dungeon crawl and I suggested that perhaps they might split up…well, that would never fly. Sixteen authors offer 18 establishments.

It points out a new tact this book takes- more explicit and numerous connections, references, and overlaps between establishments. His backstory could easily set up a whole campaign nightsidf.

Age of Ravens: Citybook III: Deadly Nightside: RPG Items I Like

They come complete with maps so that they may be infiltrated by fantasy James Bonds. Most include clear maps and layouts with clear icons. Strangely the book gives up on the sans-serif font used in the first two in favor of a slightly smaller serif font that looks like Times. Of course how well that works may depend on the level of magic in your campaign.

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David Maple added it Mar 29, The vigilante justice served out by this group offers the PCs a force to ally or oppose in this part of their city.

It points at one of the factors that makes me really love a good urban setting, especially for a fantasy campaign.

Open Preview See a Problem? But a great deal will still work with that. Refresh and try again. Each entry is usually at least three pages, usually more.

Deadly Nightside Citybook 3 by Michael A. Finally The Steel Man is awesome. Michael von Sacher-Masoch rated it liked it Jun 24, Even when it deals with the cosmology of the magic, it maintains an open and adaptable approach. An entry usually includes a basic description, layouts, NPC details and most usefully a set of scenario suggestions.

There are no discussion topics on this book yet. Books by Michael A. Linda Retterer rated deaely it was amazing Jun 25, Elfbiter rated it really liked it Dec 29, Fighting, magic and so on are ranked to give the GM a clear sense of the relative power.

Yangtze rated it it was amazing Nov 15,